Factions
Organizations that constrain a scene — not decorative org charts.
Each sheet treats an organization as a conflict engine: what it withholds, what it guards, what it forces you to choose — and a revision checklist to run on your scenes.
40 sheets
State(10)
Colonial administration
State
Two laws, one office: the permit to stay is refused here, not at the capital.
- Permit
- Cadastre
- Language
The council of houses
State
Inheritance is a battlefield: a seat, a marriage, a name.
- Seat
- Marriage
- Vote
The criminal brigade
State
The file is the plot: what it refuses to open does not exist.
- File
- Evidence
- Procedure
The declining kingdom
State
The court fights over a shrinking cake — not over a future.
- Crown
- Succession
- Scarcity
The elite school
State
The diploma is not a paper: it is the right to belong.
- Diploma
- House
- Honour
The expansionist empire
State
Peace is only a pause: the empire already needs the next frontier.
- Frontier
- Tribute
- Pardon
The government in exile
State
A flag without a palace: legitimacy is refused to those who no longer have the ground.
- Flag
- Passport
- Pay
The intelligence agency
State
You never know if you are the agent, the asset, or the fuel.
- Cover
- Asset
- Extraction
The space navy
State
The chain of command is the plot: oxygen, for its part, is refused.
- Rank
- Order
- Ship
The surveillance regime
State
Being seen is the default. Existing without a file is already an offence.
- File
- Visibility
- Permit
Guilds(10)
The corporation (megacorp)
Guilds
The company is the state: the badge, the care, the name on the patent are refused.
- Badge
- Patent
- Clause
The hospital ward
Guilds
Care is rationed: a bed, a diagnosis, a graft are refused.
- Bed
- Secret
- Consent
The law firm
Guilds
Who you defend is who you are: the file, the secret, the partnership are refused.
- File
- Secret
- Partner
The mercenary company
Guilds
Loyalty is invoiced: pay, extraction, a clean record are refused.
- Contract
- Pay
- Extraction
The merchant guild
Guilds
Money is a leash: credit, the stall, the safe-conduct are refused.
- Credit
- Charter
- Road
The newsroom
Guilds
The article against the institution: publishing, protecting, believing are refused.
- Source
- Deadline
- Front
The publishing house / studio
Guilds
Who owns the voice: the contract, the print run, the name on the cover are refused.
- Contract
- Cover
- Option
The research lab
Guilds
Knowledge has a price: authorship, the budget, the paper's truth are refused.
- Protocol
- Patent
- Paper
The scholarly academy
Guilds
Knowledge is a door: the thesis, the imprimatur, the chair are refused.
- Chair
- Imprimatur
- Peers
The workers' union
Guilds
A single name is not enough: the card, the strike, solidarity are refused.
- Card
- Strike
- Picket
Creeds(10)
The chivalric order
Creeds
Honour, vendetta, oath: you do not store that with the weapons.
- Honour
- Oath
- Vendetta
The clandestine cult
Creeds
A rite no one names, a curse, an initiation that marks.
- Rite
- Curse
- Initiation
The closed community
Creeds
The family secret is the law; leaving is betraying the blood.
- Secret
- Table
- Blood
The contemporary cult
Creeds
A charisma on the margin, a conversion, then nobody left outside.
- Charisma
- Conversion
- Isolation
The established church
Creeds
It does not need to convert you: it can refuse the sacrament.
- Sacrament
- Register
- Refusal
The ideological party
Creeds
An apparatus, a line, purity tests: you do not leave by the street.
- Apparatus
- Line
- Purity
The militant movement
Creeds
The cause against the person: the street does not wait for congress.
- Cause
- Street
- Person
The monastic order
Creeds
A rule, an enclosure, a vow you cannot undo by going home.
- Enclosure
- Rule
- Vow
The online fandom
Creeds
An algorithm, a parasocial bond, a pile-on: the crowd is not in the room.
- Algorithm
- Parasocial
- Pile-on
The social circle
Creeds
Reputation is a currency; manners are an invisible enclosure.
- Reputation
- Manners
- Invitation
Outlaws(10)
The family mafia
Outlaws
Kinship and business around the same table — every favour is a bill.
- Blood
- Debt
- Silence
The free pirate fleet
Outlaws
A charter, a prize, a mutiny: the sea is not scenery.
- Charter
- Prize
- Mutiny
The hacker collective
Outlaws
Opacity, a leak, an ideology: nobody knows who typed.
- Opacity
- Leak
- Ideology
The nomadic clan
Outlaws
Mobility is the power; the law of hospitality, the only enclosure.
- Mobility
- Hospitality
- Trail
The smugglers
Outlaws
The border is the engine of the plot: a crossing, a crew, a ruse.
- Border
- Crossing
- Crew
The splinter faction
Outlaws
The split is not background: it is the plot.
- Split
- Name
- Threshold
The street gang
Outlaws
A territory, a youth, a loyalty that does not always outlive the summer.
- Territory
- Youth
- Loyalty
The thieves' guild
Outlaws
Rules of theft, a fence, a code: you do not steal just any way.
- Code
- Fence
- Prohibition
The trafficking cartel
Outlaws
Logistics first; violence, an accounting line.
- Logistics
- Route
- Gap
The underground resistance
Outlaws
Cells, a possible betrayal, a moral cost to every gesture.
- Cells
- Betrayal
- Cost