Definition
Imaginary geography isn't just a map of Celtic-sounding names. It's a system of spatial constraints: mountains slow armies, rivers enrich cities, ports open or close cultures. Without geographic logic, the world floats.
What it's for
Geography decides the possible and impossible: who meets, who ignores whom, who trades with whom, who can invade whom. It also shapes narrative time (a three-day journey doesn't weigh the same as a three-month one) and the sensory layer (food, clothing, accents).
Variants by genre
- Tolkienian geography: central map, journey as narrative engine, peoples bound to biomes.
- Tight feudal geography: Martin — Seven Kingdoms, roads of clan hatred.
- Post-apocalyptic geography: McCarthy (The Road), Atwood (MaddAddam) — emptied spaces, meaningful ruins.
- Baroque urban geography: Miéville — New Crobuzon, city as protagonist.
- Island / archipelago geography: Le Guin — Earthsea, structuring maritime routes.
- Planetary SF geography: Robinson (Mars trilogy) — real Martian relief as constraint.
- Francophone geography: Damasio — La Horde du Contrevent, world organized by wind direction.
Common pitfalls
- An ornamental empty map, never used in the plot.
- Inconsistent climates (desert and jungle 30 miles apart).
- Every desert is Arabia, every forest the Black Forest.
- Travels are instant or endless as the plot requires.
- Cities with no economic logic (a capital in the middle of nowhere).
Examples
- J. R. R. Tolkien — The Lord of the Rings: geography as story spine.
- George R. R. Martin — Westeros: feudal geography, the Wall, deserts, the Narrow Sea.
- Ursula K. Le Guin — Earthsea: archipelago structuring identities and cultures.
- Kim Stanley Robinson — Mars trilogy: real Martian topography as constraint.
- China Miéville — Perdido Street Station: New Crobuzon as labyrinthine protagonist.
- Alain Damasio — La Horde du Contrevent: a linear world dictated by weather.
- Robin Hobb — Farseer: Six Duchies, maritime geography plus hinterland.
Writing tips
- Draw a map, even ugly: a scribbled map fixes 80% of distance/travel inconsistencies. The reader needn't see it — you must have it.
- Compute realistic travel times: 40 km/day on horseback, 25 km/day on foot. A journey "in 3 days" that should take 15 breaks credibility.
- Diversify biomes: a 100% forest or 100% desert map wearies. Aim for 3-5 terrain types that influence culture, economy, magic.
- Name with logic (linguistic roots, colonisation, geology): a continent where "Volgard", "Xylophea" and "Nice-on-Sea" coexist screams improvisation.
Learn more: The 7 sins of worldbuilding in fiction and How to Create a Coherent Narrative World: Complete Guide.
Revision checklist
- Is each major city there for an economic or strategic reason?
- Do journeys carry a realistic cost in time and risk?
- Is the climate consistent across large zones (no jungle next to desert)?
- Does geography influence at least one major plot decision?
Editorial & expertise
SagaScope Team
The team behind SagaScope, passionate about writing and technology.